The Girl With The Most Delicious Heart – Game Flow

This Will Feel More Important When I Am Dead

This is the core game loop of The Girl With The Most Delicious Heart. It’s nearly as it will be published in the final book, but I’ve made a couple of edits here such as removing page numbers and expanding the text where it makes sense.

Note this is the ‘quick lookup’ game flow, so hasn’t got the nice and flavourful blended prose that the main book copy has throughout!

Anyway, please do have a go with the system and ask any questions that may arise. If you write something, remember to enter it here to share it with others!

We’re thinking of running a competition with a small cash prize for the best HeartWorks and HeartLife submitted before the end of the campaign. If you need an example of a HeartWorks, please take a look here – it doesn’t need to be more than a simple list of ten monsters, or six new artefacts, but follow your heart and make whatever you would like!

Here’s the flow:

THE GIRL WITH THE MOST DELICIOUS HEART GAME FLOW

SETUP

1. You are 13 years old and have decided to leave home to protect your family from the monsters that keep coming to the door. Write about who you are and where you are leaving to. Pick one FRIEND, and one PROTECTION that you gain when you arrive at your new home. Write a letter to your family if you wish.

EACH YEAR (TURN)

2. Write how old you are and the number of FRIENDS, PROTECTIONS and ARTEFACTS you have. Record your current LEGEND (starts at 0) score and the Years since the LAST VISIT (starts at 0).

Next: Calculate your STRENGTH.

STRENGTH = FRIENDS + PROTECTION + ARTEFACTS

3. Discover if a monster is visiting this year. Roll D6 + STRENGTH + LAST VISIT + LEGEND.

– If the result is greater than 7, a Monster Visits. (Go to 4)

– If 7 or less, spend the year taking ACTION (Go to 6)

4. A Monster Visits

4a. Find out what is visiting. Roll D6 + LEGEND, and refer to the monster table. The number is the SCALE, choose something from the list or make up something appropriate.

4b. Write about your preparations for the monster.

4c. Roll D6 + STRENGTH vs Monster SCALE. Check your result below.

Equal or Greater than SCALE = write about your victory, gain +1 LEGEND

Less than SCALE = Fight (Go to 5a) or Run (Go to 5b)

5. Fight or Run

5a. Fight. Lose FRIENDS, PROTECTIONS and ARTEFACT, reducing the Monster SCALE  until it is under your roll + STRENGTH. Write about how they sacrificed themselves for you, how you used your PROTECTIONS to breaking point or what final helpful horror your ARTEFACT unleashed to aid you.

5b. Run. Roll D6 under PROTECTION to escape with all your FRIENDS and ARTEFACTS.

If your roll is over your PROTECTION, lose FRIENDS until the number is under. Write about who was lost in the escape.

Write about where you have ended up, and take one free ACTION as described in the TAKE ACTION section.

6. When No Monster Visits, TAKE ACTION. Enjoy a slice of life.

Calculate ACTIONS, roll D6 and compare to current STRENGTH. The greater difference (higher or lower) is how many ACTIONS you can take this year.

Choose Make FRIENDS, Gain PROTECTION, Search for ARTEFACTS

FRIENDS – Name and describe your new ally. Roll D6. If your roll is over your current PROTECTION, add them to your current FRIENDs. If you fail, explain why and how.

PROTECTION – Describe your new protection. Roll D6. If your result is greater than your current FRIENDS, add the PROTECTION to your sheet. If you fail, write about how.

ARTEFACTS – Name and describe the artefact. Roll D6. On a 6 you find it.

If not, record your search and add a 5 to your sheet. Roll against this next time. Reduce to a minimum of 2 for each attempted search.

Once the monster is defeated, you have escaped, or you have finished all your actions, move on to the next year.

7. Death. You can choose not to run. The monster catches up with you – use the monster questions table to prompt your final conversation. Record your final LEGEND score.

If you believe you are old enough to die for another reason, write about your last actions. Decide if you try and find your family. Revisit your original letter if you wrote one. Record your LEGEND score.

Thank you!

Chris xx

We’re LIVE: The Girl With The Most Delicious Heart is setting out at a sprint

Ada Press Games

We’re live, get the game here from £8!

I’m so excited to get this live. This might be the best thing I’ve ever made, and the stuff that I’ve seen people write because of it in playtesting is really cool.

But, what are you getting when you back the game?

  • A beautiful book, illustrated by my partner Mary
  • A beautifully designed book, courtesy of my designer, Mike Carr
  • A beautifully delivered book, thanks to the hard work of the people at Beyond Cataclysm (cheers other Chris)
  • And a solo journaling game of emotional depth that asks you if you want to survive. And I think you do! I think you want to make a life for yourself, piece by piece, against the odds, but entirely of your own choosing.

Oh, and we have some pledge levels and bundles, so if you were interested in picking up my previous work (hey, there’s even one about making monsters as an ethically challenged scientist – it’s a party game!) then this is the best way to get hold of those titles.

Here’s the pledge levels:

The Pledge Levels

  • Digital Heart – £8
    ➤The Girl With The Most Delicious Heart Digital Edition
  • Physical Heart – £12
    ➤The Girl With The Most Delicious Heart Physical Edition (+PDF)
  • Monsters and How To Make Them Bundle (Digital) – £24
    Three Digital Ada Press releases:
    ➤The Girl With The Most Delicious Heart
    ➤The Frankenstein Society Meeting Handbook
    ➤The Taming Of The Slugiraffe
  • Monsters and How To Make Them Bundle (Physical) – £34
    Three Physical Ada Press releases (+ PDFs):
    ➤The Girl With The Most Delicious Heart
    ➤The Frankenstein Society Meeting Handbook
    ➤The Taming Of The Slugiraffe
  • Coffee Stains, Stories and Scrubs (Digital) – £24
    Four digital Beyond Cataclysm releases:
    ➤The Girl With The Most Delicious Heart
    ➤ISBN Coffee
    ➤The Die Decides
    ➤A Set Of Scrubs
  • Coffee Stains, Stories and Scrubs (Physical) – £34
    Four physical Beyond Cataclysm releases (+ PDFs):
    ➤The Girl With The Most Delicious Heart
    ➤ISBN Coffee
    ➤The Die Decides
    ➤A Set Of Scrubs
  • Monsters & Healing Mega Bundle (Digital) – £40
    Six beautiful digital releases from Ada Press and Beyond Cataclysm:
    ➤The Girl With The Most Delicious Heart
    ➤The Frankenstein Society Meeting Handbook
    ➤The Taming Of The Slugiraffe
    ➤ISBN Coffee
    ➤The Die Decides
    ➤A Set Of Scrubs
  • Monsters & Healing Mega Bundle (Physical) – £60
    Six beautiful physical releases from Ada Press and Beyond Cataclysm (+ PDFs):
    ➤The Girl With The Most Delicious Heart
    ➤The Frankenstein Society Meeting Handbook
    ➤The Taming Of The Slugiraffe
    ➤ISBN Coffee
    ➤The Die Decides
    ➤A Set Of Scrubs

In other news: I’ve just sent off an interview I’ve completed for The Soloist, so keep your eyes peeled for that in the coming days and weeks of the campaign.

Thanks for everyone who backed so far. I’d love to hear from you if you did. Do you have any questions? Is there anything you need clarifying about the game? Just let me know. I think you can just reply to this email, comment below, or comment on the project updates. However you contact me, I will try and answer!

I’ll post an exciting update about our third party license and our new way to share your playthroughs with others. Some of the set up for the game is about why you write – and for you it’s partly for the next girl, wherever she is. This is our way of sharing your experience (and excellent prose) with future girls. And who knows, someone might take something from one of your playthroughs and use it in theirs – and wouldn’t that be satisfying?

Thank you, and you’ll hear from me soon.

Chris. xx

P.S. I’m sick, so apologies for any nonsense in the above.

The Girl With The Most Delicious Heart’s Kickstarter Campaign is going live on the 2nd November 2026

Ada Press Games

We’re launching the campaign on the 2nd November 2026, and we hope you’ll be there to back us.

Where? Here: https://www.kickstarter.com/projects/beyondcataclysmgames/the-girl-with-the-most-delicious-heart-solo-journaling-rpg

Here’s a spread from the game. This is the one where you find out what monster is coming to get you:


You do this by rolling a D6 and adding your current legend score (which is accumulated as you survive monsters, i.e. the longer you survive, the greater the threat). Whichever line you roll you pick one that suits, or think of something equivalent in power and threat.

I am quite proud of this monster list/ranking, especially the introduction of a great monster ‘Big Evil Bird’. I like to think of each of them as a puzzle and a prompt. A zombie (or zombies, if you prefer) might encourage players to think about things like ‘holy’ items to deal with the threat, or prompt them to think about who this person was. This is a very different interaction to say, a Dragon, which requires thinking about dealing with fire, flight, and scale (as well as scales!) – but also intelligence. There is still a chance to overcome the monster without a standing army (though that would help), and a chat with a vain dragon and the use of a horrible artefact you’ve invented is just as interesting. The idea here is that we’re combining the resources you’ve amassed (friends, protections, artefacts) and using them  in conjunction with the monster rolled to build a framework for the journaling section.

Anyone who has played an ‘OSR’ game knows that resources + threat = invention, and I hope that’s what we’re doing here.

A few cool things have happened recently:

Remember, save the date: 2/11/2026! And tell your friends! You’ve got a plus one if you need it.

First Internal Spreads Of The Girl With The Most Delicious Heart – A Solo Roleplaying Game About Trying Not To Get Eaten For As Long As Possible

Ada Press Games

Finally, a chance to see what’s going on inside THE GIRL WITH THE MOST DELICIOUS HEART:

We’re keeping it fairly subdued, compared to the work we did on the (maximalist?) Frankenstein Society Meeting Handbook.

We’re using bold colours with readability as a core design goal. The prose is the game, so it’s important we can actually read it! 

Our graphic designer does very good work in making our games come alive, and the rest of the book will be to that exciting standard.

I think it looks sick, and I hope you do too.

We’re also looking in to doing some fun stuff like having a flickbook effect to the heart used on the page numbers (that of course, slowly gets eaten as you flick through the book).

If you haven’t followed along (or backed, if you’re reading this after launch) now is the time!

UPDATE: The Girl With The Most Delicious Heart Has Moved

Ada Press Games

I have teamed up with my good friends at Beyond Cataclysm to help bring The Girl With The Most Delicious Heart to you. Beyond Cataclysm have brought us many excellent games, adventures and quite a lot of MÖRK BORG, they’re much better set up to deliver games to you than I am (in the sense they have had a lot more experience fulfilling kickstarters than I do).   

Thank you for following along on the preview campaign page – but I now have a big ask!

Please follow us again on the link or button below:

Link: https://www.kickstarter.com/projects/beyondcataclysmgames/the-girl-with-the-most-delicious-heart-solo-journaling-rpg?ref=2l8z4p

Why are we moving the kickstarter page? This is so that the money goes to BC, rather than me, so they can immediately crack on with the production and fulfillment process. I’ll get paid at the other end, as will the graphic designer based on a revenue share. 

They can also then use their (significantly larger) reach to make sure this game has the best chance of finding its audience. Joyfully, it allows me to focus on sharing fun stuff about the game, rather than worrying about Kickstarter stuff.

The Girl With The Most Delicious Heart might be the best game I’ve made yet. It deals with loss, identity and longing in a way the other games I’ve put out as Ada Press have hinted at. It can be a wild ride, and I hope you’ll enjoy being hunted for the rest of your life as much as I have.

Check out the new Kickstarter page, as it’s a lot prettier than the last one and includes some rough mock-ups of the book:

Next: I’ll be able to show you some of the very nice looking internal layout that has been put together by our longstanding designer, Mike Carr.

For now though, I need you to hit the button above

The Frankenstein Society Meeting Handbook Debrief: So What Was That All About Then?

Ada Press Games

In which I attempt to account for the time it took to put out what was meant to be a short, sweet, little party game about being horrible people making horrible monsters.

In February 2024 I launched a Kickstarter campaign as part of ZineQuest to create, publish and print a party-roleplaying-game called The Frankenstein Society Meeting Handbook.

Why would you even do that?

I wanted to do this because I’d had a really good time creating and funding our first game, The Taming of the Slugiraffe, and thought that a quick and silly follow-up game would be the perfect thing to get me back into the swing of things.

You see, I had left my role as the editor of Tabletop Gaming Magazine the previous year. This was probably the best job I’d ever had, but had a small trade-off of making me totally insane. Because my partner and I were planning on having a second child, it was the right thing to move to a job where there was less ‘being insane about cardboard’ involved.

But because of this change of job, I felt very disconnected from the games community I had spent a lot of time in. It’s great when your job is mostly ringing people up who you like a lot and asking them about the cool stuff they’ve been imagining. I suddenly didn’t have a reason to ring people and more importantly, they had no reason to talk to me if I wasn’t offering an opportunity to promote their wares (I projected). It didn’t matter if I considered them a bit of a friend, they’d not want to hang out with me. Putting together a ‘new thing’ would be a chance to at least tweet about games a bit, I thought. Maybe someone could even review it. This is one of the highest forms of flattery, after all.

I also, I suppose I have to say, I was thinking it would be nice to have a couple of hundred extra quid around. I think we made about £350 from our first game, and that kind of money is a lot of nappies.

This was all within near-certain reach when, with our first surprise twist, my son was born three weeks early. I went on to paternity leave and had quite* a lovely time. Kickstarter put the cash into my account. I felt like, sure, I didn’t quite have the time ahead of me to finish the project as I expected, but you can really do amazing things when you’re a slep deprived maniac.

When I returned to work two weeks later there were obvious bad vibes. Shortly after something like 60% of the company was fired. It’s not so bad, emotionally, when you’re booted out alongside the CEO and head of finance or whatever. And I’ve never had an issue getting a job, so a little redundancy pay and time with my family seemed like a good deal to me at the time.

Except it was a lot harder than I expected. I had some very kind people let me do some work for them in the TTRPG community. Truly the best people in the best business.

It took me something like six months to find a decent enough job, and I took some bad work with great people in the interim. This was a terrible rolling contract that had nothing in the way of benefits.

I struggled to work on the game because it seemed like the back up plan. That I could always return to it when I really needed to. It’s a serious business applying for jobs. Eventually I got the job I have now, which is stable, close, and has benefits. Hoorah!

Which meant I now could finish the game, get it to the designer, and then out to backers. It would end up being two years late, but it would end up in people’s hands.

What went wrong?

Circumstance and having quite* a lovely time and only account for some of this, though, as expressed above and below, they are a major part of why the game was delivered so late.

Firstly, I was working solo on the game. My partner, the artist, was busy having a really hard time being pregnant. It’s difficult for everyone to some degree, by my partner really suffers. I planned to do all the art myself, and I committed myself to doing too much.

Secondly, I allowed the scope to creep. What was promised as a 8-12 page game ended up being 24 pages.

This is partly because I over committed myself on some of the writing. I knew I needed to add lots of exciting examples of strengths and weaknesses, as not everyone has spent their time thinking about roleplaying game monsters (obvious you, dear reader, have, but I am talking about those others). And I thought that it would be good if you could roll a dice in the solo mode to generate your pen pal’s monster weaknesses and strengths. I’d decided D20 examples of each would be good, and that I would offer D4 ideas within each.

Fans of counting and numbers will have spotted an issue here. That’s 20 + (20 * 4), or 100 prompts, for strengths and weaknesses each. My 8-12 pages, pay-a-fiver-for-a-pdf game was now going to contain what amounts to 200 prompts to help you work out what sort of horrible monster you’ve created. This was not wise, but it was probably the right thing to do.

I’ve had to also drop a few of the other promises I made at the launch of the KS. I was hoping to build in secret identities and social deduction style play into the game. Playtesting told me that this was too unwieldy, too distracting from the core create-and-tell loop at the heart of the game. While this isn’t a ‘something going wrong’ promising anything on the KS page that doesn’t appear in the game is a sin. I have shipped a better game, but it’s not exactly what was promised.

Conversions for popular roleplaying games are in the book. But they are, like all conversion tools, a bit of a ‘vibes instructions’ thing rather than something crunchier that could be used with no prior knowledge. Why you’d convert a creature into a game that you don’t know about is a question for someone else of course.

The final book is something I am proud of, thankfully.

Things I am proud of

There’s lots of things I think I did really well here. The emergent play in the solo mode, using the prompts created, is really fun! I made some horrible things with some very personal scars. It’s genuinely good journaling fun.

The use of superscript for the D4 rolls on each example within a strength and weakness. It’s a fun way to do a sort-of-table without breaking out an actual… table.

I think the DEATH page looks really cool.

It looks HOT. My graphic design and layout friend Mike Carr has made the book look like its worth twice as much as people paid for it. He’s SO GOOD guys. You should consider hiring him for your next very well remunerated project.

I am very thankful to the extremely kind backers who were with me throughout this journey. I hope you like the game! Please consider leaving a review with any feedback whatsoever, or leave a comment here. I sometimes send out newsletters from this site, sign up if you like the sound of that.

Consider taking a look at The Frankenstein Society Meeting Handbook on itch. Please follow me on Bluesky, I find it very validating.

* The Asterisk

This is the too much information part. Don’t read it if you don’t want to, it’s not really about the game.

You see. I wasn’t having a good time being a father of two, I was reliving a nightmare moment we had in the hospital. CW: Baby Danger.

There was a moment when my son, hours old, stopped breathing and his skin started to turn grey. It was, I now know, a second, a moment between heartbeats. Something had got stuck in his throat and he was unable to breathe for that moment, and in that moment I was certain he had died.

My son is named after my father, who also died in this hospital when I was 19. It ruined my brain, and much of the reason I write my name out in full all the time is because, if I write my name out in full then I also write out my father’s name – and with that he still lives.

So I thought, in that moment, that I was deeply cursed, that I could not have this perfect child to share named with across three generations. I couldn’t do the sad duty of bringing him up without the guidance of my father. I couldn’t have the opportunity to bring up a boy half as well as my father had.

What actually happened was that I hit the emergency button, I yelled, there was a nurse feet away, his airways were cleared, a doctor checked him. He was screaming and happy so shortly afterwards. I didn’t really sleep after that, as you’re meant to, in the big dad chair.

My son was fine, he is fine, there were no negative effect from that incident, and it was all okay in the end. Assuming the end is right now in this unfurling moment of the present reality.

But that didn’t stop me reliving that moment again and again. It would creep in and I would be back there, suddenly, and when I was there I would know he was dead.

This is a difficult thing to happen mid-conversation, or while driving, or sometimes, even while playing with my son in the park. It left a small but very deep chasm between myself and the rest of the world. And the rest of the world could could not see this chasm.

This was grief.

Now, I am good at grief. My father died at 45 from a massive and unexpected stroke. He was a clever, kind man, a gentleman to everyone who knew him. He taught me how to imagine, how to draw, how to fish, how to chop wood. He left a hole in my family which never really recovered. I have never really recovered. In fact much of what I do is motivated by the lessons his death taught me. Because of this, amongst other things, grief is something I have had practice at.

Yet this event, which didn’t happen in the way I felt it, haunted me despite my years of training. It was very frustrating in that way.

Eventually, after realising exactly how insane I was becoming, how paranoid, how much I was shredding my brain, and how much stress and strain I was putting my partner under (because my brain had decided she was the only safe person to look after our children), I went and got some therapy.

I specifically sought EDMR therapy, which is a weirdly effective therapy where you wiggle your eyes and then have a chat, hoping to unlock parts of your brain by having you feel like you’re experiencing the moment again. This allows you to process it and actually have the associated feelings.

The NHS sorted me out over about 16 weeks of virtual chats with my therapist. Someone I really felt I understood and understood me. It helps she is also in the dead dad club. She was excellent, and I still need to write her a review to use as part of her private practice.

And now I am a bit more sane and unhaunted. I can recognise my good luck and I can connect with everyone properly again. That’s all it took, some voodoo and a good chat with a professional.

And, nearly as importantly, I could finally finish the game.

Thank you for reading. This is more personal than I normally am. Consider taking a look at The Frankenstein Society Meeting Handbook on itch. Please follow me on Bluesky, I find it very validating.

The Forbidden Dice: In Space!

Ada Press Games

Even Dungeon Crawl Classics doesn’t use this one!

I’m writing D13 something for the excellently unhinged LUCKY FOR NONE: IN SPACE!. Yes, D13, a very, very, odd looking dice that doesn’t really roll in the way you might expect and has a really cursed vibe. You should use that link up there to go and back it on Kickstarter. You get an actual D13 when you back it.

LUCKY FOR NONE: IN SPACE! is the follow-up to the equally-as-unhinged-but-much-more-terrestrial LUCKY FOR NONE. For that one I created an antagonistic D13 table that you could roll on and, sometimes, get ‘goblins cubed’. These are comedy horror games that laser-focus on the thrilling joy of… making up absolute nonsense with your friends while rolling some dice about. Will you avert the horrors befalling your town/spaceship? (spoiler: probably not). Will you have a great time as the world ends? (yes!)

We are in space this time round, which means I have a few options for what I can write for the game. We can focus on Alien tropes (D13 things-that-might-burst-from-your-chest), Star Trek jokes (D13 things that the malfunctioning holodeck is trying to get you to do), and something about the other one with the laser swords (D13 body parts you sever from holding it the wrong way round). Or, I could follow my heart and write D13 heart-wrenching moments of loss in space a la Interstellar. That might be a tonal black hole though.

This project is created by my friend C M Lowry and his co-writer Dave Emmerson. They run an excellent publisher and webstore called Beyond Cataclysm. You can even buy my games there, and they helped publish what is technically the 3rd Edition of OTHERSHIP. It’s pretty sick.

BONUS: A Summary of Forbidden Things..
The forbidden dice: D13
The forbidden scale: 11mm
The forbidden fruit: Tomato

Back LUCKY FOR NONE: IN SPACE! here!

Tom Waits Product Development and Market Readiness Checklist

This Will Feel More Important When I Am Dead

In Tom Wait’s seminal guide to product development Step Right Up (1979, Small Change) he explains what great products do. We’ve synthesised his work into this simple checklist. Ideally, any product you wish to release to market would have at least 50% of these boxes ticked.

☐ Everyone’s a winner
☐ Bargains galore
☐ One tenth of a dollar
☐ We got service after the sale
☐ How ’bout perfume
☐ How ’bout an engagement ring
☐ Somethin’ for the little lady (x3)
☐ 3 for a dollar
☐ We got a year end clearance
☐ We got our white sale on a smoke damaged furniture
☐ You can drive it away today.
☐ And receive as our gift
☐ They come in all colors
☐ One size fits all
☐ No muss, no fuss, no spills
☐ You tired of kitchen drudgery
☐ Everything must go
☐ Goin’ outta bizness sale (50% off original retail price)
☐ Skip the middle man
☐ Don’t settle for less
☐ Don’t be caught with your drawers down
☐ That’s right it fillets
☐ It chops, it dices, it slices
☐ It never stops
☐ Lasts a lifetime, it mows your lawn
☐ It picks up the kids from school
☐ It gets rid of unwanted facial hair
☐ It gets rid of embarrassing age spots
☐ It delivers the pizza
☐ And it lengthens
☐ And it strengthens
☐ And it finds that slipper that’s be en-lodged under the chaise lounge for several weeks
☐ And it plays a mean rhythm master
☐ It makes excuses for unwanted lipstick on your collar
☐ And it’s only a dollar
☐ ’cause it forges your signature
☐ If not completely satisfied, mail back unused portion of product for a complete refund of price of purchase
☐ Please allow thirty days for delivery
☐ Don’t be fooled by cheap imitations
☐ You can Live in it
☐ Laugh in it
☐ Love in it
☐ Swim in it
☐ Sleep in it
☐ And it removes embarrassing stains from contour sheets
☐ And it entertains visiting relatives
☐ It turns a sandwich into a banquet
☐ Tired of being the life of the party
☐ Change your shorts
☐ Change your life, change into a 9 year old Hindu boy
☐ Get rid of your wife
☐ And it walks your dog
☐ And it doubles on sax
☐ You can jump back jack
☐ And it steals your car
☐ It gets rid of your gambling debts
☐ It quits smoking
☐ It’s a friend, it’s a companion
☐ It’s the only product you will ever need
☐ Follow these easy assembly instructions
☐ It never needs ironing
☐ Well it takes weights off hips, Bust, Thighs, Chin, Midriff
☐ Gives you dandruff
☐ And it finds you a job
☐ It is a job
☐ And it strips the phone company of free tapes and your while exchange
☐ And it gives you denture breath
☐ And it gets rid of your travellers checks
☐ It’s new, it’s improved, it’s old fashioned
☐ Well it takes care of business
☐ Never needs winding
☐ Gets rid of blackheads, heartbreak, and psoriasis
☐ Christ, you don’t know the meaning of heartbreak buddy
☐ It creates household odors
☐ It disinfects
☐ It’s sanitised for your protection
☐ It gives you an erection
☐ It wins the election
☐ Why put up with painful corns any longer
☐ It’s a redeemable coupon
☐ No obligation
☐ No salesman will visit your home
☐ We got a jackpot Prizes! Prizes! Prizes!
☐ All work guaranteed
☐ Free brochure
☐ Read the easy to follow assembly instructions
☐ Batteries not included
☐ Send before midnight tomorrow
☐ The large print giveth, and the small print taketh away

A word on men: DRAGONS

This Will Feel More Important When I Am Dead

Here be dragons, cars, robots, boats, trains, books, flowers, horses, dogs, clothes, jewellery etc.

We have to face the fact and this mostly  applies to men, or at least, definataly applies to men in my experience, that: there is one thing that you loved in your childhood that you are going to spend the rest of your life trying to get back to.

There is one thing that you loved in your childhood that you are going to spend the rest of your life trying to get back to

There is something, in your life, from your formative time on this earth that makes you want to do anything at all.

Actually, that’s not quite true.

There are lots of things your life that make you know what you want to do. There are many things that make you feel like you have a purpose

You could have children, and in that, know that you have a place in the world, finally, when you hold them for the first time

You may find love and know that this is the person who you would like to place your skeleton next to in the earth

You could, I have heard but don’t quite believe, find a profession that is so engaging and meaningful to you that you know exactly what you want do all of your life.

(As I say, I don’t quite believe this, despite having lots of jobs that make me feel good and important and that my position in the world is one of being exactly where I want to be)

I am not talking about these motivations. I am not talking about these desires. I am not talking about these duties.

I am talking about the thing from your childhood that you hold on to somewhere inside, which is something that is just for you.

For me. It was dragons.

I read (or got read to), a lot of books about dragons as a child. They weren’t really about dragons being evil creatures who hoard their gold in mountains.

They were usually misunderstood.

One, in an early reading book, The Adventures of Dragon, given to me in 1990 by mum and dad, which I only know because it has the neat handwriting of my father inside the cover telling me so in pencil, was about a misunderstood dragon. He was lost and lonely in the woods, everyone was scared of him, but he just wanted to sing. Other stories showed how he was hunted, or how he did his best for the woodland creatures.

Another, There’s No Such Thing As Dragons, is about a little boy whose mother and father do not believe that a there is a dragon in his bedroom, or that the dragon, which keeps growing, is the one that is eating everything in the house. The dragon gets so big it is impossible for the adults to ignore. 

As a large child, I spent a lot of time being taught to be gentle. And being misunderstood as being older. Getting told of for knowing better or being told I wasn’t allowed to play in a certain place, according to other parents – not my own, because I was too old. I wasn’t, I was just taller and stronger and very aware that I didn’t want to hurt anyone at all.

This short introspection aside, I know that the thing that is calling me, and is just for me, is dragons. It is fantasy. It is adventure. It is intelligent, misunderstood, and powerful creatures. 

I’ve spent my life moving towards it. Pretending that I was only writing about monsters as a literary device. Maybe I was, but I think that also, I just want to write about monsters. Every novel I have ever written (and failed to publish) is, in some way, about monsters. They might be a metaphor for grief, or power, but they’re actually there in the room sometimes.

I think in some ways I have always felt like the monster in real life, and I’m very happy to not have been hunted for my loot and experience points.

I spent my time writing about board games and roleplaying games, and I was very happy there in part because I was getting a lot closer to just thinking about dragons.

It’s because these were for me. They’re important to me. They’re not for anyone else. I am bound by duty to so many different things in life and this is one of the motivations that I keep entirely for myself. Sure, my children likes it when I draw us a cool dragon, but really, that’s still for me.

It’s only come to me recently. That there’s one thing that we’re all racing back to. There’s some toy that we’re always heading to home to. Some minor thing that is ours. 

I think knowing it is important. There’s nothing worse than pretending to love something. Find out what it is at your heart, what it is in your toy box in your ribcage, and spend your time moving toward that. 

You’ll feel a lot happier. I promise. I do.